![]() While the game received mostly positive reviews, the campaign was occasionally criticized as being repetitive and lacking in memorable characters, as well as being a departure from the rich, detailed worlds of the Baldur's Gate series. Unlike Baldur's Gate, Planescape: Torment and Icewind Dale, Neverwinter Nights is a more multiplayer-oriented RPG with more emphasis on online co-op (due to a lack of a traditional party system) and a persistent setting as when players die, the game continues with the player(s) being sent to a temple in the hub town/area with an EXP and monetary loss as punishment unlike story-driven RPGs where the player is simply forced to reload a save. Lady Aribeth, a paladin of Tyr who has been placed in charge of investigating the source of the plague, enlists the player character to retrieve the cure components and save a city in chaos. Unfortunately, the Academy is suddenly attacked by unknown forces and the creatures are scattered across the city. When Neverwinter is struck by an unknown plague called the Wailing Death, four Waterdhavian creatures are brought to the Neverwinter Academy in the hopes of extracting components for a cure. One of them is the official campaign, which takes place in the Forgotten Realms universe, or more precisely the Sword Coast, in and around the titular city of Neverwinter. ![]() There are several things that NWN is known for. ![]() Neverwinter Nights was the first RPG by BioWare to be made completely in 3D, and their first game based on the Dungeons & Dragons 3rd Edition.
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